![]() On the east jetty the burning ship is moored against the main stem, on the inner most landing there is a treasure chest behind a rope, which cannot be reached with telekinesis, however, it can be teleported into a reachable location. The east jetty is in the shape of an overlapping "T" and "F", the west jetty is the shape shape mirrored. The harbour itself runs parallel to the main path with a jetty on either side. Continuing on the Harbour Waypoint Shrine can be seen and past this a stairwell on the right leading up to Cyseal proper, the left is the final entry to the harbour and directly ahead is the gate out onto the the orc beach. Carrying on will lead to a crossroad, the left again leading to the harbour, the right turn leading to the harbour warehouse. Starting from the gate to Cyseal beach in the southwest (X: 270, Y: 60) the path will split to the left after a short walk, taking this path will lead to the harbour. Arhu's magical ballistae are also part of the defence against the undead with the machines posted at various points alongside the walls. Despite ostensibly being ruled by Cecil, the town's mayor, the Legionnaires headed up by Aurelius are currently maintaining law and order alongside defence due to the outbreaks of the undead and orc raids on the town. In 4 AR the Source Hunters are invited to Cyseal at Arhu's request to investigate the murder of Councillor Jake, one of the politicians who ran the town. Historically the region was ruled over by a royal family, who on passing would be laid to rest in the royal tomb found on the south beach. The story of their discovery is the basis for the play Cyseal's Genesis. After six months of travel the couple spotted land, and decided to name the region after themselves. Even the continents themselves do not retain the same form.The town was allegedly founded by a pair of adventurers and lovers named Cyrus and Sealia, who had discovered the region after leaving Ferol and sailing westward. The lands in Divinity: Dragon Commander retain the same names, but their position, size and shape differs vastly between maps. In Divinity: Original Sin 2 we see the introduction of Reaper's Eye, Reaper's Coast, Dragon's Spine, Stormdale and Arx contained within the southern peninsula of the continent they are a part of. With Divinity: Original Sin taking place 1000 years before Divine Divinity, it is not possible to discern if Cyseal, Silver Glen and Luculla Forest are truly distinct from the locations we already know of, or if in fact, they have been abandoned and replaced with other civilisations. In the waters to the south west of the mainland, Sentinel Island sits. Based on its location on the eastern side of Tanoroth and its southern position, Farglow is nestled to the west of Teneb Tirel. In the south east is Yuthul Gor, the domain of the orcs, which is the only location not seen in the game itself.ĭivinity II saw the introduction of Broken Valley and Orobas Fjords to the west of Tanoroth and due south of Aleroth, Farglow is located. To the south is the dark forest of Teneb Tiriel, home of the elves, who also maintain an outpost on the Teneb Tirel/Ferol border. Presented initially in Divine Divinity as 4 key areas, Ferol consuming the majority of the northern section of the map is dominated by humans, with the exception of the Verdistis' underground which is largely occupied by the lizards, the mountain range Tanoroth to the west, the native home of the dwarves, who also have a single outpost within Ferol itself. ![]() ![]() Although vast in size, Rivellon is the known world, the planet itself has not been fully explored by its residents and there are records of explorers from unknown lands venturing into its boundaries. Rivellon is the world within which the Divinity series takes place.
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